SIGGRAPH 2007 | The 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques
Digital innovators, creative researchers, award-winning producers, provocative artists, energetic executives, and adventurous engineers. The worldwide SIGGRAPH community gathers in San Diego to explore the products, systems, techniques, ideas, and inspiration that are creating the next three generations of computer graphics and interactive techniques.
Getting ready to travel to San Diego at the end of the month for the SIGGRAPH conference and as always, this is one show I really look forward to attending!
Some of the more intriquing sounding demonstrations:
Freqtric Game uses human skin as a conductor. The sensing module can detect not only skin contact but also intensity of skin contact. This is a unique game-input technique.
This project is one of a series called Freqtric Project, which was introduced last year with Freqtric Drums (SIGGRAPH 2006 Emerging Technologies), a device that turns an audience surrounding a performer into drums so that the performer, as a drummer, can communicate with audience members as if they were a set of drums. (The drum experience was very cool last year! DBP)
The Fuwapica Suite is a set of furniture (table and chairs) that interacts with people near it. For example, it detects colors specified by a user and then gradually changes the color of a chair when the user sits in it.
GlowBots are small wheeled robots that develop complex relationships between each other and with their owners. They develop attractive patterns that are affected both by user interaction and communication between the robots.
Grimage: Markerless 3D Interactions. Grimage combines multi-camera 3D modeling, physical simulation, and parallel execution for a new immersive experience. Put any object into the interaction space, and it is instantaneously modeled in 3D and injected into a virtual world populated with solid and soft objects. Push them, catch them, and squeeze them.
An Interactive 360-Degree Light Field Display. This display renders the light field of an object - with correct geometric, accommodation and vergence cues in a horizontal plane - by rendering and projecting imagery at 5,000 frames per second onto a spinning anisotropic reflector. Motion-tracked vertical parallax is then employed to allow for unrestricted 3D movement with correct geometric cues. (Yea, I know, tech speak is sometimes very hard to understand! Think of the famous Princess Leia hologram from Star Wars. DBP)
So enjoy the video below and look for updates from SIGGRAPH early next month.
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